3ds Max Learning Channel
Autodesk
Add to My Podcasts
Episodes
About
Reviews
Promote
Using Normal Maps - Part 4
13 minutes
Posted Jan 12, 2016 at 3:51 pm.
0:00
13:01
Add to My Queue
Download
MP3
Share
episode
Share at current time
Show notes
In this movie, you unwrap the texture coordinates on the low-poly column, in preparation to extracting normal maps.
Watch Video
Previous
Using Normal Maps - Part 3
Next
Using Normal Maps - Part 6
← See all 147 episodes of 3ds Max Learning Channel
Privacy Manager