3 Wise DMs
3 Wise DMs
The 3 Wise DMs
Inspiration: How You Use It and 4 Ways You Can Improve It In Your D&D Game
46 minutes Posted Feb 4, 2024 at 2:00 pm.
Our recent Marvel FASERIP game that gave us some ideas.Check out Professor Bill at Comic Book University.4:15 Keeping track of Inspiration, both as a player and as aDM.5:20 How something like the Luck System evens out the powerdifferential between DM and players.7:25 Our first change… DM Dave allowing DM Inspiration tostack starting in our Curse of Strahd campaign.13:25 How the idea of karma from the FASERIP system is morethan Inspiration.14:16 We start to brainstorm, in real time, an idea to tiekarma and Inspiration together.15:25 Bards… the pros and cons of the quintessential buffand inspiration class.17:45 Our second change… DM Dave using Inspiration as areaction for the bard from the One D&D playtest in our Dragonlance: Shadowof the Dragon Queen campaign.20:38 Our third change… DM Tony’s method of usingInspiration and other rewards that are active for a single session.24:08 Our fourth change… DM Chris’ method of Inspiration inthe form of Blessings, single-use Magic Items, and Campfire Tales in our Tombof Annihilation campaign.34:30 Introducing the right amount of chaos into your gameand our return to the discussion about the location of the Sunsword in our Curseof Strahd campaign.38:50 A trip down memory lane when you could stack potions…in your belly.39:42 Final Thoughts.
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Inspiration. Along with Advantage and Disadvantage, its oneof the most streamlined mechanics in 5e. However, we all love to try new oradjusted mechanics to continually improve our DMing. Fellow Wise DM Mike Sheaover at Sly Flourish shared an article discussing the Luck System from KoboldPress’ Project Black Flag playtest. In this episode, Tony, Chris, and Dave discuss Inspiration;how we use it in our games and the changes we have made and are thinking ofmaking to improve our games.For all those Inspiration dice, check out our affiliate linkat FanRoll Dice to get 10% off your entire order.3:00 Our recent Marvel FASERIP game that gave us some ideas.Check out Professor Bill at Comic Book University.4:15 Keeping track of Inspiration, both as a player and as aDM.5:20 How something like the Luck System evens out the powerdifferential between DM and players.7:25 Our first change… DM Dave allowing DM Inspiration tostack starting in our Curse of Strahd campaign.13:25 How the idea of karma from the FASERIP system is morethan Inspiration.14:16 We start to brainstorm, in real time, an idea to tiekarma and Inspiration together.15:25 Bards… the pros and cons of the quintessential buffand inspiration class.17:45 Our second change… DM Dave using Inspiration as areaction for the bard from the One D&D playtest in our Dragonlance: Shadowof the Dragon Queen campaign.20:38 Our third change… DM Tony’s method of usingInspiration and other rewards that are active for a single session.24:08 Our fourth change… DM Chris’ method of Inspiration inthe form of Blessings, single-use Magic Items, and Campfire Tales in our Tombof Annihilation campaign.34:30 Introducing the right amount of chaos into your gameand our return to the discussion about the location of the Sunsword in our Curseof Strahd campaign.38:50 A trip down memory lane when you could stack potions…in your belly.39:42 Final Thoughts.