Show notes
Sharing. It’s one of the first skills that we have to learnas kids and, as anyone who has gamed for long enough, some kids never quitelearned how to do it. Our longtime listener, Jim Laubacker, posed a questionregarding how to best deal with players that won’t share the spotlight. As abonus, Jim is also trying to balance a group that is a hybrid of in-person and virtualplayers!In this episode, Tony, Chris, and Dave discuss the ways inwhich they’ve adjusted to turn the dominant and passive players weaknesses atthe table into strengths. Additionally, they delve more into the difficultiesthey’ve experienced in running hybrid games and some tips and tricks withdealing with a very new issue in TTRPGs.As always, if you’re in the market for dice (who isn’t?)make sure to check out our affiliate link at FanRoll Dice to receive 10% offyour entire order.1:33 Our listener question – How to deal with players thatwon’t share the spotlight with a bonus wrinkle… the group in question is ahybrid of in-person AND virtual.3:05 Players that are so excited that they want to beinvolved in every scene.4:44 The very heavy lift when dealing with a hybrid table ofpart in-person, part virtual.10:36 The difference between players who are actors andthose who are audience members.15:45 The player that is involved with Every. Single.Activity. And my example that pushes DM Tony’s buttons about spell componentsand wizards…21:00 Narrative side scenes: an easy way to give everyplayer their spotlight.25:45 Review the characters in your session prep: Find thespots in the session for their moments.28:00 There’s no “I” in team (think Avengers over IndianaJones) and how sharing the spotlight can keep the campaign together instead of ending.35:50 Curating your group and turning player weaknesses intostrengths.37:37 Giving players a “power position” to balance out thedominant players(s) – the birth of Little One.43:02 The spectrum of passive vs. dominant players – kind oflike railroads vs. sandboxes.46:20 Final Thoughts.

