60-Second Mind
Scientific American
Add to My Podcasts
Episodes
About
Reviews
Promote
Online Games as Study Tool
2 minutes
Posted Mar 3, 2009 at 9:00 am.
0:00
2:49
Add to My Queue
Download
MP3
Share
episode
Share at current time
Show notes
An interdisciplinary research group called the "Virtual Worlds Exploratorium" has started to analyze data from the online game EverQuest II, in order to find out more about real-life human behavior. Christie Nicholson reports
Previous
Thinking of Human as Machine
Next
Where Is God?
← See all 334 episodes of 60-Second Mind