3ds Max Learning Channel
Autodesk
Add to My Podcasts
Episodes
About
Reviews
Promote
Matching the Environment - Part 4
5 minutes
Posted Jul 24, 2013 at 3:32 pm.
0:00
5:36
Add to My Queue
Download
MP3
Share
episode
Share at current time
Show notes
With the mental ray-based lighting in place, you now turn your attention to materials. To make the most of the mental ray engine, you will use mr materials accordingly.
Watch Video
Previous
Matching the Environment - Part 5
Next
Matching the Environment - Part 3
← See all 147 episodes of 3ds Max Learning Channel