3 Wise DMs
3 Wise DMs
The 3 Wise DMs
Go Go Godzilla! 3WD Brainstorms The Best Ways To Bring Unbeatable Monsters Like Godzilla Into Your D&D Campaign
45 minutes Posted Jun 9, 2024 at 2:00 pm.
DM Jim’s Brainstorm Topic2:25 Are these the seeds of where the endgame of your campaign is or are you just hazing your players?3:50 Think less about defeating the unbeatable monster and more about foiling their plans.5:55 The Scroll of Tarrasque Summoning from Rime of the Frostmaiden and our tangent into the idea of WOTC playtesting adventures before they release them.8:10 “If you stat it, players will kill it.”8:55 Our return to the Woodstock Wanderers campaign and the unkillable, flying spaghetti monster that was Ghatanothoa.12:15 Be careful dropping this type of monster into your game if your players singular idea is “Frontal Assault!”17:45 The idea that this type of creature is not “good” or “evil” but just a force of nature. How do you fill this story and adventure out without it becoming monotonous?22:05 The trick of revealing the BBEG and their nefarious schemes early in the campaign… how do you do this with Godzilla who doesn’t really have plans?29:00 The adventure is in realizing that this “oncoming storm” is coming and what are the heroes going to do about it.34:45 “Can you write a campaign for Superman?” Dealing with problems that you can’t just punch in the nose.37:30 Final Thoughts.
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Show notes
As we learned from the AD&D release, Deities & Demigods, “If you stat it, players will kill it.” So, what do you do if you want to place an unbeatable Kaiju-type monster, like Godzilla, into your game world? Something way more fearsome than a Tarrasque. A complete force of nature that shapes the entire world and every adventure in it. Something that you can’t just “punch really hard.”In this episode, Tony, Chris, and Dave respond to a listener’s question, “have you ever put a monster in your campaign that cannot be defeated?” and enter into a real time brainstorming session as we discuss how we’ve used it as DMs as well as played with it as players in our own games.1:45 DM Jim’s Brainstorm Topic2:25 Are these the seeds of where the endgame of your campaign is or are you just hazing your players?3:50 Think less about defeating the unbeatable monster and more about foiling their plans.5:55 The Scroll of Tarrasque Summoning from Rime of the Frostmaiden and our tangent into the idea of WOTC playtesting adventures before they release them.8:10 “If you stat it, players will kill it.”8:55 Our return to the Woodstock Wanderers campaign and the unkillable, flying spaghetti monster that was Ghatanothoa.12:15 Be careful dropping this type of monster into your game if your players singular idea is “Frontal Assault!”17:45 The idea that this type of creature is not “good” or “evil” but just a force of nature. How do you fill this story and adventure out without it becoming monotonous?22:05 The trick of revealing the BBEG and their nefarious schemes early in the campaign… how do you do this with Godzilla who doesn’t really have plans?29:00 The adventure is in realizing that this “oncoming storm” is coming and what are the heroes going to do about it.34:45 “Can you write a campaign for Superman?” Dealing with problems that you can’t just punch in the nose.37:30 Final Thoughts.