3 Wise DMs
3 Wise DMs
The 3 Wise DMs
My Name’s the Teacher: Making Leveling with Character Abilities, Oaths, and Patrons Matter in your Dungeons & Dragons Campaign
41 minutes Posted May 14, 2023 at 2:00 pm.
Check out our affiliate link at www.FanRollDice.com/ref/2871for 10% off your entire dice and accessories order!2:40 Easiest way to start making these choices matter?Backstories!4:00 Using narrative outside the session to help fill outthe big character changes… Oaths, Patrons, etc.5:30 Not just for the DM – taking the initiative as a playerwith your character development.7:10 Have a story reason for big character changes withabilities, feats, etc.9:00 How we handle players that play classic archetypes in unconventionalways.11:30 Making Oaths to Gods and Deities carry the weight theyrequire.12:40 Are Warlocks inherently evil?15:10 What do Warlock patrons want? 18:45 DM-Player Communication to fit mechanical choices intothe overall story.23:45 An Aside: DM Tony’s new method of multiclassing thatwe’re using in Journey to Ragnarök.26:40 Believable Character progression is the spice in yourcampaign stew.27:50 Let the players help you plant the seeds for theirchoices that create the story.34:50 Final Thoughts.
0:00
41:35
Download MP3
Show notes
Sleep takes you as you wrap yourself into your bedroll in your campsite in the forest. Your slumber is surprisingly restful this night. As you wake in the morning, you find yourself having taken an Oath to a God and possessing several new spells… Not very satisfying, right? We can all understand that Fighters and Rogues just get better at doing the things they do, but what about Paladins, Warlocks, Clerics, etc… characters that gain incredibly powerful class abilities that are not of this world? In this episode, Tony, Chris, and Dave discuss how they make character choices in leveling matter more when it comes to BIG class changes.1:00 Check out our affiliate link at www.FanRollDice.com/ref/2871for 10% off your entire dice and accessories order!2:40 Easiest way to start making these choices matter?Backstories!4:00 Using narrative outside the session to help fill outthe big character changes… Oaths, Patrons, etc.5:30 Not just for the DM – taking the initiative as a playerwith your character development.7:10 Have a story reason for big character changes withabilities, feats, etc.9:00 How we handle players that play classic archetypes in unconventionalways.11:30 Making Oaths to Gods and Deities carry the weight theyrequire.12:40 Are Warlocks inherently evil?15:10 What do Warlock patrons want? 18:45 DM-Player Communication to fit mechanical choices intothe overall story.23:45 An Aside: DM Tony’s new method of multiclassing thatwe’re using in Journey to Ragnarök.26:40 Believable Character progression is the spice in yourcampaign stew.27:50 Let the players help you plant the seeds for theirchoices that create the story.34:50 Final Thoughts.