3 Wise DMs
3 Wise DMs
The 3 Wise DMs
The Curse of Strahd Postmortem: Our Players Talk About What They Thought of D&D 5E’s Barovia, the Things They Loved, and a Few Things They Didn’t
1 hour 43 minutes Posted Dec 12, 2021 at 2:00 pm.
Introducing the players and their characters12:00 “An experiment in self-inflicted multiple personality disorder” — remembering background and stories across multiple campaigns running at once15:00 DMing to support your players and the things they’re afraid might happen in the game24:00 Worldbuilding in Barovia by adding to the Torag mythology26:00 Party balance in combat and role play29:00 Our most memorable moments from Curse of Strahd34:00 Bringing the Universal Monsters into Barovia40:00 Saving the children in Old Bonegrinder43:00 The Blinsky void48:00 Saving Ireena entirely by accident56:00 Where’s the lore? Why the adventure only lightly tapped Strahd’s motivations and background59:00 What we didn’t love about playing Curse of Strahd64:00 The problem with slow leveling and low magic items in a monthly game68:00 Are vampires tough enough? Keeping CR levels in line with party power72:00 How DM Dave dealt with forced alignment changes and lycanthropy80:00 A few more nitpicks86:00 Should you trust the Tarokka deck to a truly random reading?90:00 Where we could have explored more and what DM Dave would do different running CoS again95:00 Final thoughts
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Show notes
You hear The 3 Wise DMs talk about our games all the time, but what do our players really think? In this episode, we have 6 of the 7 players from Curse of Strahd on to get honest with DM Dave about what they thought of his campaign! Along the way, we get into whether you should leave your Tarokka reading random, The Death House, what it was like playing in a low-magic setting, slow leveling, the Amber Temple and much more!If you want the real scoop on how our game of Curse of Strahd went, and how we interact, this is the episode to watch. Hear not only about the adventure but about also how Thorin, Tony and Dave handle their players … and what their players think of that.2:00 Introducing the players and their characters12:00 “An experiment in self-inflicted multiple personality disorder” — remembering background and stories across multiple campaigns running at once15:00 DMing to support your players and the things they’re afraid might happen in the game24:00 Worldbuilding in Barovia by adding to the Torag mythology26:00 Party balance in combat and role play29:00 Our most memorable moments from Curse of Strahd34:00 Bringing the Universal Monsters into Barovia40:00 Saving the children in Old Bonegrinder43:00 The Blinsky void48:00 Saving Ireena entirely by accident56:00 Where’s the lore? Why the adventure only lightly tapped Strahd’s motivations and background59:00 What we didn’t love about playing Curse of Strahd64:00 The problem with slow leveling and low magic items in a monthly game68:00 Are vampires tough enough? Keeping CR levels in line with party power72:00 How DM Dave dealt with forced alignment changes and lycanthropy80:00 A few more nitpicks86:00 Should you trust the Tarokka deck to a truly random reading?90:00 Where we could have explored more and what DM Dave would do different running CoS again95:00 Final thoughts