Show notes
From accidental party kills to evil campaigns that went … well, evil … we’re only Wise DMs because we’ve made all the mistakes more times than we care to remember. What happened, what did we do about it, and what do we wish we’d done differently? We get into all the details and what we’ve learned from them in this episode. And maybe the real treasure was the TPKs we made along the way.1:00: What do we really consider “DM mistakes”?3:00 TPKs: Epic memories, The Red Cap Incident, and how to save your game10:00 When the party should really know better14:00 Monty Hall and mistakes that warp your campaign in the long-run (the campaign where Thorin had to start breeding Tarrasques)17:00 Adamantine Mike Tyson’s Punch-Out: When your villain gets unfun21:00 Continuity: If the super villain keeps showing up, why wouldn’t he just kill the party?24:00 When the party TPKs themselves27:00 Casting the wrong players as your epic “heroes” (especially in the Marvel Heroes RPG)31:00 Aligning player character expectations with the game you’re running39:00 When EVIL campaigns go bad42:00 The dangers of DM-player side communication45:00 How to run a successful EVIL campaign48:00 DM burnout: When you get tired of trying to make your game work60:00 The 6 trillion credit mistake65:00 The fun of giving players unlimited resources66:00 Final thoughts

