On tonight’s episode of Night Springs… Tristan and Oliver gather their thermoses and prepare to aim down hard on their beaming flashlights, as they unravel Remedy’s multilayered, narrative-action-adventure Alan Wake into these three bits:
- Follow The Light - Everything light and darkness; narratively, thematically, and mechanically;
- Multimedia Madness - Discussing the layering of storytelling mediums; including the episodic structure and the manuscript pages;
- Balancing Simplicity - The complexity of balancing approachability and minimalism with progression and pacing;
Find us on socials:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Some references:
How Alan Wake Was Rebuilt 3 Years Into Development | War Stories - Ars Technica (video)
The Cult Classic That Refused To Die (Alan Wake) - Nerdstalgic Gaming (video)
The Making of Alan Wake - Remedy Entertainment (video)
Alan Wake turns 10: Remedy's game took five years to emerge from the darkness of development, the studio explains how it finally saw the light - gamesradar+ (article)
Dissecting Design -- The Action-Horror of Alan Wake - Game Wisdom (video)
Alan Wake: Illuminated - Jorg Neumann & Tony Elias (book)

