3 Bit Design
3 Bit Design
3BitDesign
Florence in 3 bits
39 minutes Posted Apr 13, 2023 at 2:00 pm.
0:00
39:14
Download MP3
Show notes

Tristan and Oliver tap and swipe through their emotions, frantically trying to hold the podcast together as they break down Mountains’s mobile hit Florence into these three bits:

1. Designing For The Medium - Using natural intuition over complex tutorialisation

2. Small Changes, Big Differences - Conveying story through the power of returning mechanics & repetition

3. Emotions Through Colour - Establishing the mood of a scene through clever use of colour.


Find us on Twitter:

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker


Some References:

Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling - Toiya Kristen Finley (book)

Florence: How game design can tell love stories - Marie Dealessandri (MCV Develop, article)

The breathtaking Florence captures falling in love better than almost any game - Allegra Frank (Polygon review)

The Lead Designer of Monument Valley Deconstructs His Latest Game, Florence (Ollie Campbell, Milanote)

The Making of Florence | Episode 1 - Annapurna Interactive (Dev Diary, video)