3 Bit Design
3 Bit Design
3BitDesign
Bioshock in 3 bits
45 minutes Posted Jun 9, 2022 at 2:02 pm.
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Show notes

In this episode, Tristan and Oliver dive deep into the world of Rapture to break down Ken Levine’s Irrational Games’ seminal title Bioshock into these three bits:

1. The engrossing worldbuilding

2. The anatomical control scheme

3. The player’s choice


Find us on Twitter:

3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker


Some references:

What Bioshock Has Taught Me About Modern Game Design - Duncan Robertson (article, Gamespew)
Bioshock proved that video games could be art - Peter Suderman (article, Vox)
The making of BioShock: A development nightmare turned success - James Busby (article, All Gamers)
Learning the Level Design Secrets of 'BioShock' - Danielle Riendeau (article, Vice)
How to do Linear Game Design: BioShock - Game Coping (video)
The Genius of BioShock's Level Design - PBS Game/Show (video)
The RPG Scrollbars: The Rise And Fall Of Audio Logs - Richard Cobbett (article, Rock Paper Shotgun)